The Future of Rhythm & Music Games

Written by: Weasel
"The Future of Rhythm & Music Games"
Before I begin, I would like to wish everyone a Merry Christmas, Happy New Year, and all of those other holidays which all seem to happen to fall in to this time of the year, including my 21st birthday, for those of you who were unaware. Yes, check that About Weasel page if you are curious to finally see the first picture of me on my Blog, and with my first drink no less. It's a month of firsts, let me tell you. Oh, and 2009 will be a year of firsts as well. I'm starting work on a secret project, which you'll be able to find information about on the Project Source page I've just created. And don't forget to check out my Video Games page, which, I promise, I'll get around to fully updating soon enough. But, without further ado, let's get to the real meat and potatoes of this entry. Mmmm... meat and potatoes... I'm hungry, damn. Music and rhythm games come in all shapes and sizes these days. Obviously, some of the most popular are games like Guitar Hero and Rock Band, or one of my personal favorites, Dance Dance Revolution. They can also be karaoke, SingStar and Lips being examples of those, or even more different, Elite Beat Agents and Wii Music. But a handful of more unique, non-mainstream rhythm games have been put out on the PC, the most notable now being Audiosurf. I've always personally been a fan of Audiosurf, and it's available on Steam for $4.99 until the end of their sale, so I'd recommend it.
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